1. Vector Concepts

Magnitude and Direction of a Vector

A vector is a quantity that has both magnitude and direction. (Magnitude just means 'size'.)

Examples of Vector Quantities:

Other examples of vectors include:

Acceleration, momentum, angular momentum, magnetic and electric fields

Each of the examples above involves magnitude and direction.

Note: A vector is not the same as a scalar. Scalars have magnitude only. For example, a speed of 35 km/h is a scalar quantity, since no direction is given. Other examples of scalar quantities are:

Volume, density, temperature, mass, speed, time, length, distance, work and energy.

Each of these quantities has magnitude only, and do not involve direction.

Vector Notation

We will use a bold capital letter to name vectors. For example, a force vector could be written as F.

Alternative vector notations

`[(2),(3)]`

A vector is drawn using an arrow. The length of the arrow indicates the magnitude of the vector. The direction of the vector is represented by (not surprisingly :-) the direction of the arrow.

Example 1 - Vectors

4 vectors

The displacement vector A has direction 'up' and a magnitude of 4 cm.

Vector B has the same direction as A, and has half the magnitude (2 cm).

Vector C has the same magnitude as A (4 units), but it has different direction.

Vector D is equivalent to vector A. It has the same magnitude and the same direction. It doesn't matter that A is in a different position to D - they are still considered to be equivalent vectors because they have the same magnitude and same direction. We can write:

A = D

Note: We cannot write A = C because even though A and C have the same magnitude (4 cm), they have different direction. They are not equivalent.

Free and Localized Vectors

So far we have seen examples of "free" vectors. We draw them without any fixed position.

Another way of representing vectors is to use directed line segments. This means the vector is named using an initial point and a terminal point. Such a vector is called a "localized vector".

Example 2 - Localized Vectors

A vector OP has initial point O and terminal point P. When using directed line segments, we still use an arrow for the drawing, with P at the arrow end. The length of the line OP is an indication of the magnitude of the vector.

vector OP

We could have another vector RS as follows. It has initial point R and terminal point S.

vector RS

Because the 2 vectors have the same magnitude and the same direction (they are both horizontal and pointing to the right), then we say they are equal. We would write:

OP = RS

Note that we can move vectors around in space and as long as they have the same vector magnitude and the same direction, then they are considered equal vectors.

Magnitude of a Vector

We indicate the magnitude of a vector using vertical lines on either side of the vector name.

The magnitude of vector PQ is written |PQ|.

We also used vertical lines like this earlier in the Numbers chapter (where it was called 'absolute value', a similar concept to magnitude).

So for example, vector A above has magnitude 4 units. We would write the magnitude of vector A as:

| A | `= 4`

Scalar Quantities

A scalar quantity has magnitude, but not direction.

For example, a pen may have length "10 cm". The length 10 cm is a scalar quantity - it has magnitude, but no direction is involved.

Scalar Multiplication

We can increase or decrease the magnitude of a vector by multiplying the vector by a scalar.

Example 3 - Scalar Multiplication

4 vectors - scalar multiplication

In the examples we saw earlier, vector B (2 units) is half the size of vector A (which is 4 units) . We can write:

B = 0.5 A

This is an example of a scalar multiple. We have multiplied the vector A by the scalar 0.5.

Example 4 - Scalar Multiplication

We have 3 weights tied to a beam.

The first weight is W1 = 5 N, the second is W2 = 2 N and the third is W3 = 4 N.

weight vectors

We can represent these weights using a vector diagram (where the length of the vector represents the magnitude) as follows:

weight vector forces

They are vectors because they all have a direction (down) and a magnitude.

Each of the following scalar multiples is true for this situation:

Since `5 = 2.5 × 2`, we can write:

W1 = 2.5 W2

Since `2 = 0.5 × 4`, we can write:

W2 = 0.5 W3

Since `4 = 0.8 × 5`, we can write:

W3 = 0.8 W1

Each of these statements is a scalar multiplication.

Vectors in Opposite Directions

We have 2 teams playing a tug-of-war match. At the beginning of the game, they are very evenly matched and are pulling with equal force in opposite directions. We could name the vectors OA and OB.

tug of war
Image source.

We can represent the tug of war using a vector diagram:

tug of war vector diagram

We note that the magnitude of each vector is the same, but they are acting in opposite directions. In such a case, we indicate the opposite directions by use of a negative sign.

So we write:

OA = −OB

Zero Vectors

A zero vector has magnitude of 0. It can have any direction.

A vector may have zero magnitude at an instance in time. For example, a boat bobbing up and down in the water will have a positive velocity vector when moving up, and a negative velocity vector when moving down. At the instant when it is at the top of its motion, the magnitude is zero.

In the tug-of-war example above, the teams are evenly matched at a certain instant and neither side is able to move. In this case, we would have:

OA + OB = 0

The 2 force vectors OA and OB, operating in opposite directions, cancel each other out.

Unit Vectors

A unit vector has length 1 unit and can take any direction.

A one-dimensional unit vector is usually written i.

Example 5 - Unit Vector

In the following diagram, we see the unit vector (in red, labeled i) and two other vectors that have been obtained from i using scalar multiplication (2i and 7i).

1-D vectors

Didn't find what you are looking for on this page? Try search:

Online Algebra Solver

This algebra solver can solve a wide range of math problems. (Please be patient while it loads.)

Ready for a break?

 

Play a math game.

(Well, not really a math game, but each game was made using math...)

The IntMath Newsletter

Sign up for the free IntMath Newsletter. Get math study tips, information, news and updates each fortnight. Join thousands of satisfied students, teachers and parents!

Given name: * required

Family name:

email: * required

See the Interactive Mathematics spam guarantee.

Share IntMath!

Short URL for this Page

Save typing! You can use this URL to reach this page:

intmath.com/onedvector

Math Lessons on DVD

 

Easy to understand math lessons on DVD. See samples before you commit.

More info: Math videos

Loading...
Loading...