{"id":737,"date":"2007-08-15T02:00:51","date_gmt":"2007-08-15T02:00:51","guid":{"rendered":"http:\/\/www.intmath.com\/blog\/?p=737"},"modified":"2014-06-10T05:20:16","modified_gmt":"2014-06-09T21:20:16","slug":"more-game-math","status":"publish","type":"post","link":"https:\/\/www.intmath.com\/blog\/mathematics\/more-game-math-737","title":{"rendered":"More game math"},"content":{"rendered":"<p>There is a Flash game competition on at <a href=\"http:\/\/jayisgames.com\/archives\/2007\/08\/game_design_competition_4.php\">JayIsGames<\/a>. Participants need to incorporate the theme of <b>ball physics<\/b> into their game.<\/p>\n<p>Ball game mathematics includes the following topics (with links to related chapters on Interactive Mathematics):<\/p>\n<ul>\n<li><a href=\"https:\/\/www.intmath.com\/trigonometric-functions\/trig-functions-intro.php\">Trigonometry<\/a>, including <a href=\"https:\/\/www.intmath.com\/analytic-trigonometry\/7-inverse-trigo-functions.php\">inverse ratios<\/a><\/li>\n<li>Vectors<\/li>\n<li><a href=\"https:\/\/www.intmath.com\/functions-and-graphs\/functions-graphs-intro.php\">Cartesian Coordinates<\/a><\/li>\n<li>2D and 3D geometry<\/li>\n<li>Pythagoras' Theorem and <a href=\"https:\/\/www.intmath.com\/plane-analytic-geometry\/1-distance-formula.php\">Distance formula<\/a><\/li>\n<\/ul>\n<p>One guy has started on his competition entry entitled <a href=\"http:\/\/www.emanueleferonato.com\/2007\/08\/13\/throw-a-ball-with-a-sling-physics-flash-tutorial\/\">Throw a ball with a sling<\/a>. The article includes a tutorial on how he is incorporating mathematics into his game.<\/p>\n<p>There is an extensive article on Gamasutra called Pool Hall Lessons [no longer available], which gives a good insight into some of the mathematics used in computer ball games.<\/p>\n<p>Let the games begin.<\/p>\n<p class=\"alt\"><a href=\"#respond\" id=\"comms\">Be the first to comment<\/a> below.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There is growing interest in mathematics as used in computer games. A competition for Flash developers requires them to use ball physics.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":""},"categories":[4],"tags":[127],"_links":{"self":[{"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/posts\/737"}],"collection":[{"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/comments?post=737"}],"version-history":[{"count":0,"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/posts\/737\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/media?parent=737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/categories?post=737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.intmath.com\/blog\/wp-json\/wp\/v2\/tags?post=737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}